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Adrenaline Detonator Remix Logo

Adrenaline Detonator Remix 2003

This is the Unreal Tournament 2003 version of the Adrenaline Detonator Remix
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UpdatesIf you would like to be notified when ADR2003 is updated, please feel free to join the notification list. Your email will not be used to fund Nigerian Bankers or anything else like that, I assure you.
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Comments
FAQ
Where is the mutator?ADR is actually a family of game types, check your game type drop down


Features
Adrenaline PickupsReplaced with Health Vials
Damage - SelfTurned Off
Damage - TeamTurned Off
Double DamageAwarded every 5 minutes along with a jolt of Adrenaline
Drop ItemsInventory is dropped when slain
Ground Speed20% faster
Health - Maximum999
Health - RegenerationThe less health you have, the more you regenerate
Health - Starting400
Health Packs BoostedHealth Vial - 15 points
Super Health Pack - 200 points
Hit SoundsBeeps when you damage your foe
Quad JumpCan air jump up to 4 times
Shield - Maximum400
Shield Packs BoostedShield Pack - 100 points
Super Shield Pack - 200 points
Weapon PickupsGone except for the Redeemer and the Painter
Weapons
Assault RiflePrimaryFiring speed and damaged increased (compare to ADR Double Enforcers)
AlternateShoots faster and further. Uses Rocket Launcher ammo now.
Bombing Run GunPrimaryFixed
Bio RiflePrimaryFiring speed and damaged increased (compare to ADR Bio Rifle)
AlternateGoop load increased (again)
Flak CannonPrimaryFiring speed and damaged increased (compare to ADR Flak Cannon)
AlternateFiring rate increased (compare to EO Flak Cannon)
Link GunPrimaryFire 6 shots at once, but still not quite as blinding
AlternateDamage increased, range increased
MinigunPrimarySpeed and damage increased
AlternateMuch faster, but a lot less accurate. No extra rocket, maybe later for that
Ion PainterPrimaryRange increased, time to paint decreased
RedeemerPrimary10 times faster, and a lot harder to swat down. More damage too. You no longer start with the Redeemer, that was only for testing.
Alternate2 times faster, and harder to swat down. More damage too.
Rocket LauncherPrimaryRate of fire cranked up, damage increased (compare to ADR Rocket Launcher)
AlternateCan charge up to 9 rockets for some lovely rocket jumping. Rocket jumping works better now.
Shield GunPrimaryDamage increased greatly, impact jump height cranked way up, self damage turned off
AlternateNot a lot of changes here yet
Shock RiflePrimaryDamage and rate of fire up, (compare to ADR Shock Rifle)
AlternateSpeed slowed down, rate of fire cranked up
ComboOnly one combo ball per shot right now
Sniper RiflePrimaryDamage and rate of fire up, (compare to Excessive Overkill Sniper Rifle) but with headshots left in
TranslocatorPrimaryShoots faster and further, never run out of translocations

Download Version 1 (last updated 10/20/2002 6:25:52 PM, 0.1 mb)
Download Version A (last updated 1/27/2003 12:14:43 AM, 0.2 mb)
This is a work in progress, please report any errors you find to dagger@mistrealm.com, but there are no guarantees of any sort. Well, except that many of the people who have tried this mod seem to really enjoy it.


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