Features |
| Adrenaline Pickups | Replaced with Health Vials |
| Damage - Self | Turned Off |
| Damage - Team | Turned Off |
| Double Damage | Awarded every 5 minutes along with a jolt of Adrenaline |
| Drop Items | Inventory is dropped when slain |
| Ground Speed | 20% faster |
| Health - Maximum | 999 |
| Health - Regeneration | The less health you have, the more you regenerate |
| Health - Starting | 400 |
| Health Packs Boosted | Health Vial - 15 points |
| Super Health Pack - 200 points |
| Hit Sounds | Beeps when you damage your foe |
| Quad Jump | Can air jump up to 4 times |
| Shield - Maximum | 400 |
| Shield Packs Boosted | Shield Pack - 100 points |
| Super Shield Pack - 200 points |
| Weapon Pickups | Gone except for the Redeemer and the Painter |
Weapons |
| Assault Rifle | Primary | Firing speed and damaged increased (compare to ADR Double Enforcers) |
| Alternate | Shoots faster and further. Uses Rocket Launcher ammo now. |
| Bombing Run Gun | Primary | Fixed |
| Bio Rifle | Primary | Firing speed and damaged increased (compare to ADR Bio Rifle) |
| Alternate | Goop load increased (again) |
| Flak Cannon | Primary | Firing speed and damaged increased (compare to ADR Flak Cannon) |
| Alternate | Firing rate increased (compare to EO Flak Cannon) |
| Link Gun | Primary | Fire 6 shots at once, but still not quite as blinding |
| Alternate | Damage increased, range increased |
| Minigun | Primary | Speed and damage increased |
| Alternate | Much faster, but a lot less accurate. No extra rocket, maybe later for that |
| Ion Painter | Primary | Range increased, time to paint decreased |
| Redeemer | Primary | 10 times faster, and a lot harder to swat down. More damage too. You no longer start with the Redeemer, that was only for testing. |
| Alternate | 2 times faster, and harder to swat down. More damage too. |
| Rocket Launcher | Primary | Rate of fire cranked up, damage increased (compare to ADR Rocket Launcher) |
| Alternate | Can charge up to 9 rockets for some lovely rocket jumping. Rocket jumping works better now. |
| Shield Gun | Primary | Damage increased greatly, impact jump height cranked way up, self damage turned off |
| Alternate | Not a lot of changes here yet |
| Shock Rifle | Primary | Damage and rate of fire up, (compare to ADR Shock Rifle) |
| Alternate | Speed slowed down, rate of fire cranked up |
| Combo | Only one combo ball per shot right now |
| Sniper Rifle | Primary | Damage and rate of fire up, (compare to Excessive Overkill Sniper Rifle) but with headshots left in |
| Translocator | Primary | Shoots faster and further, never run out of translocations |