Dungeons and Dragons

Spells from the d20 SRD

Delayed Blast Fireball

LevelSorcerer/Wizard 7
ComponentsV, S, M
Casting Time1 standard action
RangeLong (400 ft. + 40 ft./level)
Area20-ft. -radius spread
Duration5 rounds or less; see text
Saving ThrowReflex half
Spell ResistanceYes
Short Description1d6/level fire damage; you can postpone blast for 5 rounds.
Material ComponentsA tiny ball of bat guano and sulfur.
DescriptionThis spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. The burst of flame deals 1d6 points of fire damage per caster level (maximum 20d6).

The glowing bead created by delayed blast fireball can detonate immediately if you desire, or you can choose to delay the burst for as many as 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set unless someone touches the bead (see below). If you choose a delay, the glowing bead sits at its destination until it detonates. A creature can pick up and hurl the bead as a thrown weapon (range increment 10 feet). If a creature handles and moves the bead within 1 round of its detonation, there is a 25% chance that the bead detonates while being handled.

ReferenceSRD 3.5 SpellsD-E

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