Alex

 

One Two Upper
        HHM 6,10,10
Level forward to increase first hit damage to 7.

Animal Rush to Windmill Punch
                HHHHM 10,15,10,15,20

Animal Gigaton Punch
          M 23

Wind Mill Punch
        H 30

Animal Upper
            M 50

Animal Head Butt
        M 20

Jab Uppercut
        SMM 5,15

Wind Up Punch
      U 100

Jab Uppercut
      HM 12,12

K's Flicker
        M 20

K's Flicker
          M,Tag 20,N/A
Tag on hit only.

Stomach Smash
          L 6

Crouching Uppercut
        M 20

Crouching Upeprcut
          M,Tag 20,N/A
Tag on hit only.

Head First Lunge
        H-close L-far 15

Capital Punishment
      or   or   M 35

Animal Smash
    ( while crouched ) or         M 22

Tail Tripper
      L 17

Konvict Kick
        M 26

Rolling Animal
        M,SPM 17,N/A
Can link to Animal Kick Rush.

Animal Kick Rush
              MMMMM 17,17,17,17,17
during 1st or 3rd hit to shift to Rolling Animal. after 3rd hit to roll backward.

Animal Sweep
    ( during sidestep ) L 17

Exploder
    or     M 25

Running Exploder
          M 40

Franken Steiner
      SM 15
hift to throw on deep hit or guard, throw damage 45.

Franken Steiner
        SM,Tag 15,N/A
hift to throw on deep hit or guard, throw damage 45. Tag on throw only.

Jumping Knee Drop
      M 40

Stagger Kick
      or     L 13

Stagger Kicks
        x2 or     x3 LLL 17,7,7

Stagger Kicks
        x4 or     x5 LLLLL 17,7,5,4,3
Only on 1st hit counter hit.

Animal Jumping Sweep
      L 17

Animal Drop Kick
      M 30

Animal Drop Kick to Animal Kick Rush
              MMMMM 30,17,17,17,17

Animal Drop Kick to Rolling Animal
                MMMMM 17,17,17,17,17

Elbow Drop
      M 35

Supercharger
    Special Move N/A
This makes the 1st subsequent attack a counter hit, but makes you unable to guard during charge-up.