Bio | Throws | Arts | Lefty | Righty | Left Flamingo | Right Flamingo | 10 Hit
Body Blow |
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Ends in Lefty. |
Public Enemy |
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2rd hit only occurs if 2nd hit conectas, ends in Lefty. |
Hunting Hawk |
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3rd hit only occurs if 2nd hit connects, ends in Lefty. |
Jump Kick |
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Ends in Left Flamingo. |
Windmill Kick |
( while
standing ) ![]() |
Ends in Lefty. |
Sky Rocket |
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Ends in Lefty. |
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Tag on hit only. |
Fire Cracker |
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Ends in Lefty. |
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Tag if 2nd hit connects only. |
Crippler |
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Opponent shows side on counter hit, ends in Lefty. |
Repeater |
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Ends in Lefty. |
Tsunami Kick |
( while
standing ) ![]() ![]() |
Ends in Righty. |
Dynamite Heel |
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Motion Switch |
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Switches from Lefty to Righty or vice versa. |
Disrespect |
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Puts you in back turned position. |
Low Thrust Block |
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Advantage by 26 frames. |
Supercharger |
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This makes the 1st subsequent attack a counter hit, but makes you unable to guard during charge-up. |
Product questions? E-mail Jason
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