Mistrealm

Unreal Tournament

Servers

UMX is now serving UT3!

It's about time we posted some current news here. The prior news was of Musty's new addition which is probably starting college soon. UMX has added a UT3 server for the community. The ip address is at the top of the site. The admins are currently experimenting with settings and we are waiting on a patch to resolve a lot of the known issues. We will post some more news soon on how it is progressing.

Current Issues / Bugs

* There is no way to specify which configuration ( .ini ) to load per server
* There is no way to specify the servers query / GameSpy port
* The default generated UTGame.ini only contains the last maplist in DefaultGame.ini
* Without -unattended the server will prompt to upgrade the servers config files, particularly if you run more than one server as the same user on a machine
* The server's query port is dynamic so it can't be fixed to a given value or changed at this time.
* The multihome option -multihome doesn't work properly; process binds to the correct IP address, yet still the wrong one gets published.
* Running servers under Windows requires the latest Direct3D support installed via the DirectX runtime.
* Each server requires a unique login
* The MessageOfTheDay seperator | doesnt work currently
* Server installer doesn't work on Windows 2003 however there is now an updated .exe to enable you to run a pre-extracted version
* Port scanning a server or connecting to a full server can make it show more than the max players connected.
* CPU usage at idle is high
* Generation of the default UTGame.ini is broken for multiple = =
* Rcon admin commands don't appear to work ATM





Any additions, comments or questions for the webmaster?