| Move Select | Conventions | Combo Select |

 
Grappling Techniques
 Command  Place  Name  Escape  Properties
 1+3  front  Hammer Head  1  
 2+4  front  Blue Shark Claw  2  
 f,f+2  front  Cobra Bite  2  
 d/b+1+3  front  Swordfish Catch  1+2  
 f+2+3 - [~5]  front  Human Cannonball  2  #1
 (1+3_2+4_2+5) - [~5]  left  Snake Revenge - [tag]  1  
 (1+3_2+4_2+5)  right  Hunting Serpent  2  
 (1+3_2+4_2+5)  back  Starfish Throw  n/a  
 #1 - Special Tag Team Throw with Hwoarang only. Hwoarang finishes the throw with a Neck Snapper.
Special Techniques
 Command  Name  Hit Range  Properties
 1,1  Twin Jabs  h h  
 1,2  Double Punch  h h  
  = 3 - [f_b]   = Flamingo  h  
  = 3,4<3 - [~5]   = Launching Rocket - [tag]  h l m  JG
  = 3,3,3,4   = Butterfly Kicks  h h m h  CS
  = 3,3,3,d+4   = Butterfly Needle  h h m l  TS
  = 3,3,4<4<3 - [f_b]   = Black Widow - [Flamingo]  h h h m h  
  = 3,3,4<4<4,3   = Silver Mantis  h h h m h h JG GB
 b+1  Stealth Needle  m  GSc
 SS+1  Lace Hammer  m  
 2,2  Mantis Backhand Spin  h h  
 b+2  Bolt Cut  h  KNDc
 f+2  Mantis Backhand  h  
 u/f+2  Bone Stinger  h  GB KSc
 f,N,d,d/f+3 - [~5]  Wing Blade - [tag]  m  
 3,4<3 - [~5]  Launching Rocket - [tag]  h l m  JG
 3,3,3,4  Butterfly Kicks  h h m h  CS
 3,3,3,d+4  Butterfly Needle  h h m l  TS
 3,3,4<4<3 - [f_b]  Black Widow - [Flamingo]  h h h m h  
 3,3,4<4<4,3  Silver Mantis  h h h m h h JG GB
 WS+3,3<4  Wave Needle  h m l  TS
 WS+3,4<4,3 - [f_b]  Eliminator - [Flamingo]  h h m h  
 WS+3,4<4<4,3  Hurricane  h h m h h  GB JG
 f,f,f+3  Leaping Slash Kick  m  GB
 u/f,N  Baek Hop  n/a  
  = 3,4  Trick Smash  h h  
  = 3,d+4<3 - [~5]  Starlight Blade - [tag]  h l m  JG
  = 3,3,3,4   = Butterfly Kicks  h h m h  CS
  = 3,3,3,d+4   = Butterfly Needle  h h m l  TS
  = 3,3,4<4<3 - [f_b]   = Black Widow - [Flamingo]  h h h m h  
  = 3,3,4<4<4,3   = Silver Mantis  h h h m h h JG GB
 (FC_d)+3,3,d+3  Snake Creep  L L L  
 (FC_d)+3,3,N+3 - [~5]  Snake Blade - [tag]  L L m  JG
 u/f+3,4,3  Hunting Hawk  m m h  #2
 f,f+3  Axe Kick  m  #2
 3+4 - [f_b]  Flashing Halbred - [Flamingo]  h h  
 f,f+4  Hammer Heel  M  
 b+4  Heel Lance  m  SH
 d/b+4  Heel Axe  M  GB SLDc
 4<4  Tsunami Heel  h m  
 f+4<3 - [f_b]  Heel Knife - [Flamingo]  m m  FSc #3
 f+4,4,3  Triple Threat  m h h  GB JG
 (WS_d/f)+4~4<3 - [f_b]  Albatross - [Flamingo]  m m m  #1
 (WS_d/f)+4~4<4,3  Flame Hawk  m m h h  GB JG #1
 (FC_d)+4,3,3,3 - [f_b]  Bael Rush - [Flamingo]  l m m m  
 (FC_d)+4,3,3,d+3  Baek Needle  l m m l  
 b+3  Flamingo Stance  n/a  
 b+1+2 - [~B]  High and Mid Punch Parry - [Flamingo]  n/a  
 #1 - With the WS version you cab delay between the 1st and 2nd hit.
 #2 - The 2nd hit only works if the 1st connects or is blocked. If the 2nd hit is blocked the last hit will not be executed.
 #3 - Stun on 2nd Hit.
Flamingo Techniques
Can only be done from Flamingo Stance
 Command  Name  Hit Range  Properties
 f,f  Flamingo Steppin'  n/a  
 b,b  Flamingo Back Dash  n/a  
 (u_d)  Flamingo Side Step  n/a  
 3  Heel Cutter  m  
 b+3  Head Crusher  m  
 (d/b_d_d/f)+3  Maha Needle  l  
 3,3,4  Flamingo Wave Needle  m m l  TS
 3,4,4,3 - [f_b]  Flamingo Eliminator - [Flamingo]  m h m m  
 3,4,4,4,3  Flamingo Hurricane  m h m h h  GB JG
Unblockable Techniques
 Command  Name  Hit Range  Properties
 d/b+3+4  Heel Explosion  {!}  
  = b,b   = Flamingo Cancel  n/a  
String Techniques
 Command  Name  Hit Range
 4,3,4,3,3,3,3,3,4,3  Ten String  h h l m m m h m l m
 4,3,3,4,3,3,3,4,3,3  Ten String  h h h l m m m l m {!}