| Conventions | System Select |

 
Tech Get Ups
Tech Get Up is where you get up as soon as you hit the ground. The commands have to be entered at the moment you hit the ground. The 1st Position column indicates in which position you fall down, as in which position you would be if you didn't tech roll. The 2nd Position column indicates you position after the tech roll, no entry equals standing up and facing your opponent.
 Position  Command  Name  Position  Note
 any  ~5  Tech Tag Out    
 any  (~1_~2)  Tech Roll towards the background    
    = ~D   = Recover Crouching    RC
 any  (~3_~4)  Tech Roll towards the foreground    
    = ~D   = Recover Crouching    RC
 any  ~b  Roll Back    
 KND  ~f  Back Spring    GS
 SLD  ~f  Hop Up    
 FCD  ~f  Hop Up  BT  
Not all knockdowns can be Teched, prime examples of these would be knockdowns from bounce moves such as Jack-2's SS+1 or Bryan's b+1. Also knockdowns where you spin around before landing such as knockdowns of Yoshimitsu's 3 or Jin's f+3 do not allow a Tag Get Up.
Some special Tech Get Ups are possible for specific knockdowns and in TTT most long range knockdowns can also be Teched.
 Knockdown  Command  Name  Movie  Note
 Long Range PLD or KND  any  Any of the above mentioned Tech Get Ups    
 Long Range SLD or FCD  ~5  Tech Tag Out    
   (~1_~2)  Tech Roll towards the background  view  
    = ~D   = Recover Crouching    RC
   (~3_~4)  Tech Roll towards the foreground    
    = ~D   = Recover Crouching    RC
 Violent Knockdown  ~b  Back Spring  view  
 Long Range Throws  (~1_~2)  Tech Roll towards the background  view  
    = ~D   = Recover Crouching    RC
   (~3_~4)  Tech Roll towards the foreground    
    = ~D   = Recover Crouching    RC
 Roll Back Knockdown  ~D/B  Slide Up  view