|
Running & Attacks |
 |
A run can be started when you are 6 or more
steps away from your opponent. You start the run with a f,F
command. The options during a run depend on the amount of step
you have taken, the character your are playing with and the
position of your opponent. |
 |
Command |
Name |
Note |
 |
 |
 |
b |
Stop Running |
|
N |
Running
Stomp_Tackle_Shoulder Ram |
#1 |
1+2 |
Head Dive |
|
3 |
Leaping Slash Kick |
#3 #4 GB |
4 |
Slide |
|
5 |
Tag |
#2 |
 |
Steps |
Action |
Note |
 |
 |
 |
6 |
Run starts at the 6th
step |
|
from 6 to 22 |
Running Stomp on a
downed opponent |
|
from 11 to 18 |
Tackle on a standing,
ducking or back turned opponent |
|
from 12 to 22 |
Possible to do a Head
Dive, Slide or Leaping Slash Kick |
|
from 18 to 22 |
Shoulder Ram on
standing, ducking or back turned opponent |
|
22 |
Run ends at the 22nd
step |
|
 |
Some characters cannot do a Slide, Leaping
Slash Kick or Head Dive. The attack is substituted with
another move. For character specific Running moves, check the
individual character move lists. |
 |
Character |
Command |
Note |
 |
 |
 |
Yoshimitsu |
3 |
Standing Left Spin Kick
|
|
4 |
Fubuki |
Kunimitsu |
3 |
Standing Left Spin Kick
|
|
4 |
Fubuki |
King |
3 |
Standing Left
Kick |
|
4 |
Ali Kick |
Armor King |
3 |
Standing Left Kick
|
|
4 |
Ali Kick |
Gun Jack |
3 |
Standing Left Kick
|
Paul Phoenix |
3 |
Shredder |
Jack 2 |
3 |
Standing Left
Kick |
|
4 |
Standing Right
Kick |
Ganryu |
3 |
Standing Left
Kick |
|
4 |
Standing Right
Kick |
Eddy Gordo |
3 |
Lunging Brush
Fire |
Lee Chaolan |
3 |
Shredder |
Prototype Jack |
3 |
Standing Left
Kick |
|
4 |
Standing Right
Kick |
Alex & Roger |
3 |
Standing Left
Kick |
|
4 |
Ali Kick |
Devil & Angel |
1+2 |
Laser
Beam | |
|