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Tech Get Ups |
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Tech Get Up is
where you get up as soon as you hit the ground. The commands
have to be entered at the moment you hit the ground. The 1st
Position column indicates in which position you fall down, as
in which position you would be if you didn't tech roll. The
2nd Position column indicates you position after the tech
roll, no entry equals standing up and facing your
opponent. |
 |
Position |
Command |
Name |
Position |
Note |
 |
 |
 |
 |
 |
any |
~5 |
Tech Tag Out |
|
|
any |
(~1_~2) |
Tech Roll towards the
background |
|
|
|
= ~D |
= Recover
Crouching |
|
RC |
any |
(~3_~4) |
Tech Roll towards the
foreground |
|
|
|
= ~D |
= Recover
Crouching |
|
RC |
any |
~b |
Roll Back |
|
|
KND |
~f |
Back Spring |
|
GS |
SLD |
~f |
Hop Up |
|
|
FCD |
~f |
Hop Up |
BT |
|
 |
Not all knockdowns can be Teched, prime
examples of these would be knockdowns from bounce moves such
as Jack-2's SS+1 or Bryan's b+1. Also knockdowns where you
spin around before landing such as knockdowns of Yoshimitsu's
3 or Jin's f+3 do not allow a Tag Get Up. Some special Tech
Get Ups are possible for specific knockdowns and in TTT most
long range knockdowns can also be Teched. |
 |
Knockdown |
Command |
Name |
Movie |
Note |
 |
 |
 |
 |
 |
Long Range PLD or
KND |
any |
Any of the above
mentioned Tech Get Ups |
|
|
Long Range SLD or
FCD |
~5 |
Tech Tag Out |
|
|
|
(~1_~2) |
Tech Roll towards the
background |
view |
|
|
= ~D |
= Recover
Crouching |
|
RC |
|
(~3_~4) |
Tech Roll towards the
foreground |
|
|
|
= ~D |
= Recover
Crouching |
|
RC |
Violent Knockdown |
~b |
Back Spring |
view |
|
Long Range Throws |
(~1_~2) |
Tech Roll towards the
background |
view |
|
|
= ~D |
= Recover
Crouching |
|
RC |
|
(~3_~4) |
Tech Roll towards the
foreground |
|
|
|
= ~D |
= Recover
Crouching |
|
RC |
Roll Back Knockdown |
~D/B |
Slide Up |
view |
| |
|