| Conventions | System Select |

 
Getting Up
The 1st Position column indicates your starting position, the 2nd is your position after executing the move in question. All these moves works for every characters unless otherwise noted in the footnotes. No position indication equals a basic standing up facing your opponent.
 Position  Command  Name  Position  Note
 any  5  Tag Out    
 KND  u  Stand Up    
 KND  (1_d+1)  Roll Sideways    #1
    = ~D   = Face Down Position  FCD  
    = f   = Roll Forward    
      = 3     = Low Kick Rise    BS RC
      = 4     = Mid Kick Rise    
      = ~D     = Recover Crouching    RC
      = f+1+2     = Head Dive    
    = b   = Roll Backwards    
      = 3     = Low Kick Rise    BS RC
      = 4     = Mid Kick Rise    
      = ~D     = Recover Crouching    RC
      = f+1+2     = Head Dive    
    = b,b+3+4   = Rising Feet Lunge    #2 #4
 KND  3  Low Kick Rise    BS RC
 KND  4  Mid Kick Rise    
 KND  f  Roll Forward    
    = 3   = Low Kick Rise    BS RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
    = f+1+2   = Head Dive    
 KND  b  Roll Backwards    
    = 3   = Low Kick Rise    BS RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
    = f+1+2   = Head Dive    RC
 KND  b,b+3+4  Rising Feet Lunge    #2 #4
 KND  d+(3_4)  Ankle Kick    
 FCD_SLD  u  Stand Up    
 FCD_SLD  3  Low Kick Rise    RC #3
 FCD_SLD  4  Mid Kick Rise    
 FCD_SLD  f  Roll Forward    
    = 3   = Low Kick Rise    RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
 FCD_SLD  b  Roll Backwards    
    = 3   = Low Kick Rise    RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
 PLD  u  Stand Up    
 PLD  (1_d+1)  Roll Sideways    #1
    = ~D   = Slide Position  SLD  
    = f   = Roll Forward    
      = 3     = Low Kick Rise    RC
      = 4     = Mid Kick Rise    
      = ~D     = Recover Crouching    RC
    = b   = Roll Backwards    
      = 3     = Low Kick Rise    RC
      = 4     = Mid Kick Rise    
      = ~D     = Recover Crouching    RC
 PLD  3  Low Kick Rise    RC
 PLD  4  Mid Kick Rise    
 PLD  f  Roll Forward    
    = 3   = Low Kick Rise    RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
 PLD  b  Roll Backwards    
    = 3   = Low Kick Rise    RC
    = 4   = Mid Kick Rise    
    = ~D   = Recover Crouching    RC
 #1 - To roll to the background use 1. to roll towards the foreground use d+1.
 #2 - Paul, Yoshimistu and Kunimitsu will do Backspring into a Head Dive. They have no Rising Feet Lunge.
 #3 - FCD 3 can be used as juggle starter.
 #4 - King, Armor King and Eddy do a Spiral Feet Lunge and end up BT.
 ## - Check Lei's movelist for his get up moves.