Advanced Lei Wulong Guide

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    Advanced Lei Wulong Guide
    Maverick 16:06 12/05
    Advanced Lei Wulong Guide
    Fax by Cody Hudgens (aka Maverick, The_Mad_Hatter, madhatter711c@yahoo.com)
    Original draft written on 3 December 1999


    All right, I've seen a couple of Lei fax's around, but none that I thought were really explaining to everyone how good Lei is. I'm hoping that everyone that reads this fax is satisfied with the work. For my move list I copied the www.tekkentagtournament.com sites list.

    IN my opinion Lei Wulong is the most versatile character in the game. He can effectively fight in any position and has 8 different stances, each with several moves you can pull out of all different levels. (I'll go into these later) Lei can be played as a highly defensive of offensive character, so you can feel free to change your fighting style whenever you want to mess up your opponent. Even if Lei isn't your favorite guy to play as, try him out, and have fun playing mind games with your opponent.



    1.) Bio
    2.) Grappling Techniques
    3.) Special Arts
    4.) Stances
    5.) Breakdown of Moves




    Lei Wulong

    Country of Origin: China
    Fighting Style: 5 Style Chinese Martial Arts
    Age: 45
    Height: 5' 9"
    Weight: 143 pounds
    Blood Type: A
    Occupation: Policeman
    Hobbies: Movies, Naps
    Likes: Sony Products
    Dislikes: Crimes, and Villains





    GRAPPLING TECHNIQUES
    Front
    1+3~5 Double Foot Stomp (1)
    2+4 Sleeper Hold (2)
    u/f+1+2 Dragon Falls (1+2)
    f,f+1+2 Tripping (1+2)
    2+5 Tag Throw
    1 (only while in dragon) Out of Control
    ~1+2 to regenerate energy and shift to drunken master
    Left 1+3 or 2+4 or 2+5 Sailboat Stretch (1)
    Right 1+3 or 2+4 or 1+5 Closing Fan (2)
    Back 1+3 or 2+4 or 2+5 Booby Trap


    Special Arts

    f,n+1,2,1,2 Razor Rush Combo m,m,m,m 10,8,8,8
    f,n+1,u Razor rush snake (snake) m 10
    f,n+1,2,u Razor rush dragon (dragon) m,m 10,8
    f,n+1,2,1,u Razor rush panther (panther) m,m,m 10.8.8
    f,n+1,2,1,2,u Razor rush tiger (tiger) m,m,m,m 10,8,8
    f,n+1,2,1,2,3 Razor rush low m,m,m,m,l 10,8,8,8,15
    f,n+1,2,1,2,4,u Razor rush crane (crane) m,m,m,m,m 10,8,8,8,15
    b+1 Drunken tiger lash h 24
    ~f Drunken master
    f,n+2,1,2,1 Breaking rush h,h,m,m 0,0,25,30
    f,n+2,1,2,3 Breaking rush low h,h,m,l 0,0,25,15
    f,n+2,1,2,4,u Breaking rush crane (crane) h,h,m,m 0,0,25,15
    u/f+2 Falling tree (play dead) m/g 15
    ss+2,2,f Drunken rapid fists (drunken master) m,h 15,18
    1+2 Hook Punch (back turned) h 18
    f+1+2 Twin snake strikes h,h 10,13
    ~f Crane
    ~u_d Panther
    b+1+2 Cannonball m 30
    3,3 High low kicks ( back turned) h,l 28,20
    3~4 Tornado Kick m 30
    ~d Knockdown
    3~4~u Triple Tornado Kicks m,m,m 30,30,30
    ~d Knockdown
    f+3~4 Axis Shifting Tornado Kick m 30
    f,f,f+3 Jumping Kick m 30
    f,n+3,4 1,2 Kick Mid h,m 35,20
    f,n+3,d+4 1,2 Kick Low h,l 35,10
    4~3 Clean Sweep (ends in resting) m 25
    4,4,3,3 Lift Up Cannon l,l,m 7,7,35
    f+4,2,1,2,3 Beating Low Kick Combo h,m,m,m,l 35,12,12,8,15
    f+4,2,1,2,4,u Beating Mid Kick Crane (crane) h,m,m,m,m 35,12,12,8,15
    f,n+4,1,2,3,4 Rush Combo Mid Kick h,m,m,h,m 15,12,5,17,20
    f,n+4,1,2,3,d+4 Rush Combo Low Kick h,m,m,h,l 15,12,5,17,10
    d/b+4,4 Rave Spin l,h 10,25
    d/b+4,u_d Rave Snake (snake) l 10
    d+1+2 Sidewind stance
    f+3+4 Drunken Master stance
    d+3+4 Play Dead stance
    b+3+4 Back Turned stance
    ss+3+4 Falling Blade (ends in back turned) m 15
    b+1+4 Phoenix Illusion stance
    f+2+3_ss+1+4 Snake Stance stance
    d_d/b+1+3_2+4 Low Thrust Block reversal n/a

    Stances

    Back Turned
    B+3+4 Back Turned stance
    1 Spinning Back Blow (back turned) h 12
    d+1 Low Back Spin (back turned) l 8
    2 Reverse Uppercut m 20
    u/f+2 Falling Tree (play dead) m/g 15
    4 Reverse Kick m 15
    d+4,4 Reverse Double Slicer l,h 10,35
    d+4~u Reverse Slicer Snake (snake) l 10
    3+4 Flip Flop (back turned) m/g 15

    Drunken Master
    f+3+4 Drunken Master stance
    1 Drunken Tiger Lash m 24
    ~f Drunken Master stance
    2,2 Drunken Rapid Fists m,h 15,18
    ~f Drunken Master stance
    3+4 Staggering Slide(resting) l 15
    1+2 Tiger Sip regains life
    ~f Drunken Master stance

    Phoenix Illusion
    b+1+4 Phoenix Illusion stance
    3,3,3,3 Hopping Phoenix m,m,m,m 15,15,15,15
    4 Tornado Kick u 90

    Snake
    f+2+3_ss+1+4 Snake stance
    1,1,1,1,1,1 Rushing Snake h,h,h,h,h,h 13,10,8,6,5,5
    ~f Snake stance
    2,2~f Snake Bites Dragon (dragon) m,m 15,10
    2,2,2~f Snake Bites Panther (panther) m,m,l 15,10,15
    3 Rattlesnake (resting) m 21
    4 Snake Low Kick (snake) l 11
    d Panther stance
    u Dragon stance

    Dragon
    2 Dragon Roar m 20
    ~f Tiger Stance
    1+2 Dragon Spark m 25
    ~f Tiger stance
    3 Dragon blast h 28
    4,1,2,3,4 Rush Combo Mid h,m,m,h,m 15,12,5,17,20
    d Snake
    u Tiger

    Tiger
    1 Tiger Strike m 25
    2 Tiger Claw m 26
    3 Tiger Kick h 32
    4 Tiger Tail l 20
    f High Mid Parry reversal n/a
    d Dragon stance
    u Snake stance

    Panther
    1,2 Panther Scratch l,h 16,20
    2 Panther Paw m 25
    3 Panther Tail l 18
    ~b Phoenix Illusion stance
    4,2,1,2,3 Beating Low Kick h,m,m,m,l 35,12,12,8,15
    4,2,1,2,4 Beating Mid Kick h,m,m,m,m 31,12,12,8,15
    f Low Parry reversal n/a
    d Crane stance
    u Snake stance

    Crane
    1 Crane Bill m 27
    2 Wing of Crane (back turned) h 30
    3,4,1,3 Crane Dance m,l,m,m 21,10,10,15
    4 Crane Kick l 20
    d Snake stance
    u Panther stance

    Play Dead
    d+3+4 Play Dead stance
    3,4 Leaping Double Slicer l,h 7,21
    4 Mid Kick m 15
    3+4 Spring Kick m 21

    Resting
    3,4 Low Kick Play Dead l 12
    3,4,4 Low Kick Rave Spin l,h 12,25
    4~3 Clean Sweep (resting) m 20

    Sidewind
    d+1+2 Sidewind stance
    3_4 Low Kick l 12
    4~3 Sliding Kick (knockdown) l 15
    Knock Down
    3+4 Pop Up m 20


    Ten string
    1,2,1,3+4,2,1,4,1,2,3 h,h,l,m,m,m,h,m,m,h 10,8,7,8,6,6,10,6,6,30
    1,2,1,3+4,2,1,4,1,4,4, h,h,l,m,m,m,h,m,l,h 10,8,7,8,6,6,10,6,7,35
    1,2,1,3+4,3+4,3+4,1,1,2 h,h,l,m,m,m,l,l,m 10,8,7,8,9,10,11,12,21



    Break Down of Moves

    All right, I'm not going to spend all my time explaining each move, frame by frame, but I will give you my thoughts on many of the better and more useful moves. I will also rate all the moves that I go over on a 1 to 10 scale


    Move Rating

    Razor Rush *********

    The razor rush is a key component of Lei's offensive game. Although it doesn't do the greatest damage, this combo leads into every one of his animal stances. Also this move does not necessarily have to hit to be useful. Use it to confuse your opponent by going into different stances each time. Make sure to mix up the stance moves also while you are in them. You can also mix up the mid and low kicks at the end to keep your opponent guessing


    Breaking Rush *****

    As the name states, this four hit will break a defending opponents blocking. Make sure not to overuse this move, because it will not always work and has bad recovery time. With this move also it is important to mix up the mid and low kicks.

    Falling Tree *******

    This is one of Lei's more pointless moves, but it has the style to keep you using it. Lei jumps into the air and does what looks like his winning pose, (the one where he is laying down) and he falls to the floor. Use this move if your opponent isn't getting up, or when you tag in when your opponent is down.


    Twin Snake Strikes *******

    Being one of Lei's better new moves, make sure to mix this move in wherever you see fit. Lei goes for a double eye gouge, and can link into crane of panther after. Mix what stance you go into after to confuse your opponent as much as possible.


    Cannonball ******

    In this move Lei spins his head back and then lunges forward with the top of his head. This move will dodge high attacks, and since it is one of his stronger moves use it whenever your opponent goes for a slower high move.


    Tornado Kick *****

    I don't really like this move just because it is slow and has bad recovery time. Use it if you want if you have some distance from your opponent, and they're ducking. But I advise to go for a cannonball instead


    Lift Up Cannon ****

    The only reason this move got 4 stars is because it's a decent juggle ender. Its two sliding kicks followed by a slow mid kick that juggles, but you can't get up fast enough after to do anything.


    Beating Kick Combos ******

    This move would be much better if the first kick wasn't as slow as it was, and was mid. If you have some distance, use this move because it can lead into crane or a low kick at the end.


    Rush Combos *******

    This is a good five hit combo that has a delayed low mid variation at the end. Most people don't see the last kick coming so they will usually run into it. It can also be used as a good juggling move.


    Rave Spin **********

    This move, along with razor rush, is the key to Lei's offensive game. It is a low sweeping move that can float your opponent, followed by a high spin kick. You can do this move from four different positions, and it can link to snake after the first hit. This move cannot be over used thought because if it is blocked you are open to most attacks.


    Snake Stance ********

    In snake stance Lei stands on one foot and positions both of his hands like pythons ready to strike. Like all of the other animal stances, snake has all level moves from it. Snake is also one of the easier stances to get into. The rushing snake combo links back to snake, so you can use it as long as you want to. Snake bite hits mid and low, and most people wont block the last hit. The two kicks are not as useful, but mix them in whenever you want for the sake of mix-ups.


    Dragon *******

    In dragon stance, Lei holds his right hand over his left, making what looks like the mouth of a dragon I guess. This is one of Lei's most damage doing animal stance. All the moves from it do over 20 damage, and both dragon spark and dragon roar both stagger when blocked, and both like to tiger stance. Both of the rush combos are just as useful as if you were not in the stance.


    Tiger ********

    While in the tiger stance, Lei holds both of his hands straight out with both hands wide open, ready for an attack. Tiger is the other damage doing animal that Lei has in his arsenal. All of the moves do at least 20 damage, and hit on all levels. The tiger kick also links to the razor rush combo so you can go into whatever animal stance you want. Tiger stance also has a high mid parry, so you can piss your opponent off when they go for a power move.


    Panther *******

    In this stance Lei gets down low and waves both hands up and down. Panther stance is great because your opponent doesn't realize that most moves wont hit you. Panther will dodge all high attacks because he ducks down, and it also has a low parry sop low moves wont hit you either. Mix up the panther scratch and panther paw to keep your opponent guessing as much as possible. Panther paw also links into the defense breaker combo, so you can add those hits on after.


    Crane ********

    It seems that most of Lei's combos lead to this stance, and for good reason. Most people would laugh if you started walking at them with both hands in the air and standing on one foot. But the Crane stance is one of the more useful stances that Lei has. Crane's Bill and wing of crane can both go into the back turned position, and if they connect they both do great damage. The crane combo also juggles so you can add more damage to the great combo.


    Back Turned *******

    Being one of Lei's better non-animal stances, this stance is very effective. It can hit on all levels and has tow annoying low moves. The low backspin will piss off anyone, and once they learn to block that move you do a spinning uppercut. You can also do a rave spin from this stance, which your opponent usually wont see coming


    Drunken Master ********

    This is by far Lei's most improved move by far. You now have more options from this stance, easier ways to get into it, life regeneration, and can choose to stay in this stance after three of the four moves form it. Before these improvements were made your opponent could just back off if they saw you in this stance and power up, and wait for it to end. Now they dare not because you have the option of staying in the stance, and gaining life, so they will usually go after you while you are in the stance.


    Phoenix Illusion ******

    Although this move links to Lei's only unblockable, it is easy to see coming, and will usually dodged. The tornado kick will only hit people who doubt its incredible range, in which case it will deal great damage. It also has the hopping phoenix, which is an all right move if used correctly.


    Play Dead ********

    I love this move because your opponent doesn't always realize that you are in it and will treat you like anyone elise that has been knocked down. Some throws will leave you in play dead, and that's when this move shines. You can usually get a hop kick off, which will launch your opponent for a juggle. You can also go for a rave spin if you see that they're blocking high.


    Sidewind ****

    This stance is good if your opponent doesn't know what it is. The slide kick is good, and if it connects it leaves you in play dead


    Resting *****

    Another one of those moves that's good when your opponent doesn't realize that you are in it. You can choose to do a clean sweep, that will leave you in play dead, or you can do a rave spin.


    Knockdown **

    I don't even know why they consider this a Lei stance, because now most people can do the one move that he has from it. The pop up kick will only hit on a counter hit and even then they usually hit you.

    Tactics

    I feel that people need to develop their own tactics, and custom strings while playing Tekken, just to keep them new, and constantly on the guessing game, so I don't want to go too far into strategy that you should use. I don't like people telling me how to play, so why should you.
    Remember the most important aspect of Lei's fighting style is confusion and to keep them guessing. Never over use any of his moves because most of them have bad recovery time, or are slow. Mix up all of your moves however you fell is fit. If you're playing against turtling people, use a mix up of the defense breaker, and all of Lei's low mid variation combos. Against pokers, use a variation of the razor rush combo and break off into stances at different times. Against high offensive people use his ability to fall down to its greatest extent. Just watch what they are doing because Lei always has a move in any situation.
    Credits and Special Thanks


    My friend Shelby who got me into this game.
    Tilt in the Tyler Mall where I first got to play this incredible game
    The Tekken Tag Tournament Site where I got the move list from
    Tekken Zabitsu for having a great reference for all that is TTT
    Every other Fax writer who inspired me to write this Fax
    You for reading my credits

    Advanced Lei Wulong Guide
    Fax by Cody Hudgens (aka Maverick, The_Mad_Hatter, madhatter711c@yahoo.com)
    Original draft written on 3 December 1999


    All right, I've seen a couple of Lei fax's around, but none that I thought were really explaining to everyone how good Lei is. I'm hoping that everyone that reads this fax is satisfied with the work. For my move list I copied the www.tekkentagtournament.com sites list.

    IN my opinion Lei Wulong is the most versatile character in the game. He can effectively fight in any position and has 8 different stances, each with several moves you can pull out of all different levels. (I'll go into these later) Lei can be played as a highly defensive of offensive character, so you can feel free to change your fighting style whenever you want to mess up your opponent. Even if Lei isn't your favorite guy to play as, try him out, and have fun playing mind games with your opponent.



    1.) Bio
    2.) Grappling Techniques
    3.) Special Arts
    4.) Stances
    5.) Breakdown of Moves




    Lei Wulong

    Country of Origin: China
    Fighting Style: 5 Style Chinese Martial Arts
    Age: 45
    Height: 5' 9"
    Weight: 143 pounds
    Blood Type: A
    Occupation: Policeman
    Hobbies: Movies, Naps
    Likes: Sony Products
    Dislikes: Crimes, and Villains





    GRAPPLING TECHNIQUES
    Front
    1+3~5 Double Foot Stomp (1)
    2+4 Sleeper Hold (2)
    u/f+1+2 Dragon Falls (1+2)
    f,f+1+2 Tripping (1+2)
    2+5 Tag Throw
    1 (only while in dragon) Out of Control
    ~1+2 to regenerate energy and shift to drunken master
    Left 1+3 or 2+4 or 2+5 Sailboat Stretch (1)
    Right 1+3 or 2+4 or 1+5 Closing Fan (2)
    Back 1+3 or 2+4 or 2+5 Booby Trap


    Special Arts

    f,n+1,2,1,2 Razor Rush Combo m,m,m,m 10,8,8,8
    f,n+1,u Razor rush snake (snake) m 10
    f,n+1,2,u Razor rush dragon (dragon) m,m 10,8
    f,n+1,2,1,u Razor rush panther (panther) m,m,m 10.8.8
    f,n+1,2,1,2,u Razor rush tiger (tiger) m,m,m,m 10,8,8
    f,n+1,2,1,2,3 Razor rush low m,m,m,m,l 10,8,8,8,15
    f,n+1,2,1,2,4,u Razor rush crane (crane) m,m,m,m,m 10,8,8,8,15
    b+1 Drunken tiger lash h 24
    ~f Drunken master
    f,n+2,1,2,1 Breaking rush h,h,m,m 0,0,25,30
    f,n+2,1,2,3 Breaking rush low h,h,m,l 0,0,25,15
    f,n+2,1,2,4,u Breaking rush crane (crane) h,h,m,m 0,0,25,15
    u/f+2 Falling tree (play dead) m/g 15
    ss+2,2,f Drunken rapid fists (drunken master) m,h 15,18
    1+2 Hook Punch (back turned) h 18
    f+1+2 Twin snake strikes h,h 10,13
    ~f Crane
    ~u_d Panther
    b+1+2 Cannonball m 30
    3,3 High low kicks ( back turned) h,l 28,20
    3~4 Tornado Kick m 30
    ~d Knockdown
    3~4~u Triple Tornado Kicks m,m,m 30,30,30
    ~d Knockdown
    f+3~4 Axis Shifting Tornado Kick m 30
    f,f,f+3 Jumping Kick m 30
    f,n+3,4 1,2 Kick Mid h,m 35,20
    f,n+3,d+4 1,2 Kick Low h,l 35,10
    4~3 Clean Sweep (ends in resting) m 25
    4,4,3,3 Lift Up Cannon l,l,m 7,7,35
    f+4,2,1,2,3 Beating Low Kick Combo h,m,m,m,l 35,12,12,8,15
    f+4,2,1,2,4,u Beating Mid Kick Crane (crane) h,m,m,m,m 35,12,12,8,15
    f,n+4,1,2,3,4 Rush Combo Mid Kick h,m,m,h,m 15,12,5,17,20
    f,n+4,1,2,3,d+4 Rush Combo Low Kick h,m,m,h,l 15,12,5,17,10
    d/b+4,4 Rave Spin l,h 10,25
    d/b+4,u_d Rave Snake (snake) l 10
    d+1+2 Sidewind stance
    f+3+4 Drunken Master stance
    d+3+4 Play Dead stance
    b+3+4 Back Turned stance
    ss+3+4 Falling Blade (ends in back turned) m 15
    b+1+4 Phoenix Illusion stance
    f+2+3_ss+1+4 Snake Stance stance
    d_d/b+1+3_2+4 Low Thrust Block reversal n/a

    Stances

    Back Turned
    B+3+4 Back Turned stance
    1 Spinning Back Blow (back turned) h 12
    d+1 Low Back Spin (back turned) l 8
    2 Reverse Uppercut m 20
    u/f+2 Falling Tree (play dead) m/g 15
    4 Reverse Kick m 15
    d+4,4 Reverse Double Slicer l,h 10,35
    d+4~u Reverse Slicer Snake (snake) l 10
    3+4 Flip Flop (back turned) m/g 15

    Drunken Master
    f+3+4 Drunken Master stance
    1 Drunken Tiger Lash m 24
    ~f Drunken Master stance
    2,2 Drunken Rapid Fists m,h 15,18
    ~f Drunken Master stance
    3+4 Staggering Slide(resting) l 15
    1+2 Tiger Sip regains life
    ~f Drunken Master stance

    Phoenix Illusion
    b+1+4 Phoenix Illusion stance
    3,3,3,3 Hopping Phoenix m,m,m,m 15,15,15,15
    4 Tornado Kick u 90

    Snake
    f+2+3_ss+1+4 Snake stance
    1,1,1,1,1,1 Rushing Snake h,h,h,h,h,h 13,10,8,6,5,5
    ~f Snake stance
    2,2~f Snake Bites Dragon (dragon) m,m 15,10
    2,2,2~f Snake Bites Panther (panther) m,m,l 15,10,15
    3 Rattlesnake (resting) m 21
    4 Snake Low Kick (snake) l 11
    d Panther stance
    u Dragon stance

    Dragon
    2 Dragon Roar m 20
    ~f Tiger Stance
    1+2 Dragon Spark m 25
    ~f Tiger stance
    3 Dragon blast h 28
    4,1,2,3,4 Rush Combo Mid h,m,m,h,m 15,12,5,17,20
    d Snake
    u Tiger

    Tiger
    1 Tiger Strike m 25
    2 Tiger Claw m 26
    3 Tiger Kick h 32
    4 Tiger Tail l 20
    f High Mid Parry reversal n/a
    d Dragon stance
    u Snake stance

    Panther
    1,2 Panther Scratch l,h 16,20
    2 Panther Paw m 25
    3 Panther Tail l 18
    ~b Phoenix Illusion stance
    4,2,1,2,3 Beating Low Kick h,m,m,m,l 35,12,12,8,15
    4,2,1,2,4 Beating Mid Kick h,m,m,m,m 31,12,12,8,15
    f Low Parry reversal n/a
    d Crane stance
    u Snake stance

    Crane
    1 Crane Bill m 27
    2 Wing of Crane (back turned) h 30
    3,4,1,3 Crane Dance m,l,m,m 21,10,10,15
    4 Crane Kick l 20
    d Snake stance
    u Panther stance

    Play Dead
    d+3+4 Play Dead stance
    3,4 Leaping Double Slicer l,h 7,21
    4 Mid Kick m 15
    3+4 Spring Kick m 21

    Resting
    3,4 Low Kick Play Dead l 12
    3,4,4 Low Kick Rave Spin l,h 12,25
    4~3 Clean Sweep (resting) m 20

    Sidewind
    d+1+2 Sidewind stance
    3_4 Low Kick l 12
    4~3 Sliding Kick (knockdown) l 15
    Knock Down
    3+4 Pop Up m 20


    Ten string
    1,2,1,3+4,2,1,4,1,2,3 h,h,l,m,m,m,h,m,m,h 10,8,7,8,6,6,10,6,6,30
    1,2,1,3+4,2,1,4,1,4,4, h,h,l,m,m,m,h,m,l,h 10,8,7,8,6,6,10,6,7,35
    1,2,1,3+4,3+4,3+4,1,1,2 h,h,l,m,m,m,l,l,m 10,8,7,8,9,10,11,12,21



    Break Down of Moves

    All right, I'm not going to spend all my time explaining each move, frame by frame, but I will give you my thoughts on many of the better and more useful moves. I will also rate all the moves that I go over on a 1 to 10 scale


    Move Rating

    Razor Rush *********

    The razor rush is a key component of Lei's offensive game. Although it doesn't do the greatest damage, this combo leads into every one of his animal stances. Also this move does not necessarily have to hit to be useful. Use it to confuse your opponent by going into different stances each time. Make sure to mix up the stance moves also while you are in them. You can also mix up the mid and low kicks at the end to keep your opponent guessing


    Breaking Rush *****

    As the name states, this four hit will break a defending opponents blocking. Make sure not to overuse this move, because it will not always work and has bad recovery time. With this move also it is important to mix up the mid and low kicks.

    Falling Tree *******

    This is one of Lei's more pointless moves, but it has the style to keep you using it. Lei jumps into the air and does what looks like his winning pose, (the one where he is laying down) and he falls to the floor. Use this move if your opponent isn't getting up, or when you tag in when your opponent is down.


    Twin Snake Strikes *******

    Being one of Lei's better new moves, make sure to mix this move in wherever you see fit. Lei goes for a double eye gouge, and can link into crane of panther after. Mix what stance you go into after to confuse your opponent as much as possible.


    Cannonball ******

    In this move Lei spins his head back and then lunges forward with the top of his head. This move will dodge high attacks, and since it is one of his stronger moves use it whenever your opponent goes for a slower high move.


    Tornado Kick *****

    I don't really like this move just because it is slow and has bad recovery time. Use it if you want if you have some distance from your opponent, and they're ducking. But I advise to go for a cannonball instead


    Lift Up Cannon ****

    The only reason this move got 4 stars is because it's a decent juggle ender. Its two sliding kicks followed by a slow mid kick that juggles, but you can't get up fast enough after to do anything.


    Beating Kick Combos ******

    This move would be much better if the first kick wasn't as slow as it was, and was mid. If you have some distance, use this move because it can lead into crane or a low kick at the end.


    Rush Combos *******

    This is a good five hit combo that has a delayed low mid variation at the end. Most people don't see the last kick coming so they will usually run into it. It can also be used as a good juggling move.


    Rave Spin **********

    This move, along with razor rush, is the key to Lei's offensive game. It is a low sweeping move that can float your opponent, followed by a high spin kick. You can do this move from four different positions, and it can link to snake after the first hit. This move cannot be over used thought because if it is blocked you are open to most attacks.


    Snake Stance ********

    In snake stance Lei stands on one foot and positions both of his hands like pythons ready to strike. Like all of the other animal stances, snake has all level moves from it. Snake is also one of the easier stances to get into. The rushing snake combo links back to snake, so you can use it as long as you want to. Snake bite hits mid and low, and most people wont block the last hit. The two kicks are not as useful, but mix them in whenever you want for the sake of mix-ups.


    Dragon *******

    In dragon stance, Lei holds his right hand over his left, making what looks like the mouth of a dragon I guess. This is one of Lei's most damage doing animal stance. All the moves from it do over 20 damage, and both dragon spark and dragon roar both stagger when blocked, and both like to tiger stance. Both of the rush combos are just as useful as if you were not in the stance.


    Tiger ********

    While in the tiger stance, Lei holds both of his hands straight out with both hands wide open, ready for an attack. Tiger is the other damage doing animal that Lei has in his arsenal. All of the moves do at least 20 damage, and hit on all levels. The tiger kick also links to the razor rush combo so you can go into whatever animal stance you want. Tiger stance also has a high mid parry, so you can piss your opponent off when they go for a power move.


    Panther *******

    In this stance Lei gets down low and waves both hands up and down. Panther stance is great because your opponent doesn't realize that most moves wont hit you. Panther will dodge all high attacks because he ducks down, and it also has a low parry sop low moves wont hit you either. Mix up the panther scratch and panther paw to keep your opponent guessing as much as possible. Panther paw also links into the defense breaker combo, so you can add those hits on after.


    Crane ********

    It seems that most of Lei's combos lead to this stance, and for good reason. Most people would laugh if you started walking at them with both hands in the air and standing on one foot. But the Crane stance is one of the more useful stances that Lei has. Crane's Bill and wing of crane can both go into the back turned position, and if they connect they both do great damage. The crane combo also juggles so you can add more damage to the great combo.


    Back Turned *******

    Being one of Lei's better non-animal stances, this stance is very effective. It can hit on all levels and has tow annoying low moves. The low backspin will piss off anyone, and once they learn to block that move you do a spinning uppercut. You can also do a rave spin from this stance, which your opponent usually wont see coming


    Drunken Master ********

    This is by far Lei's most improved move by far. You now have more options from this stance, easier ways to get into it, life regeneration, and can choose to stay in this stance after three of the four moves form it. Before these improvements were made your opponent could just back off if they saw you in this stance and power up, and wait for it to end. Now they dare not because you have the option of staying in the stance, and gaining life, so they will usually go after you while you are in the stance.


    Phoenix Illusion ******

    Although this move links to Lei's only unblockable, it is easy to see coming, and will usually dodged. The tornado kick will only hit people who doubt its incredible range, in which case it will deal great damage. It also has the hopping phoenix, which is an all right move if used correctly.


    Play Dead ********

    I love this move because your opponent doesn't always realize that you are in it and will treat you like anyone elise that has been knocked down. Some throws will leave you in play dead, and that's when this move shines. You can usually get a hop kick off, which will launch your opponent for a juggle. You can also go for a rave spin if you see that they're blocking high.


    Sidewind ****

    This stance is good if your opponent doesn't know what it is. The slide kick is good, and if it connects it leaves you in play dead


    Resting *****

    Another one of those moves that's good when your opponent doesn't realize that you are in it. You can choose to do a clean sweep, that will leave you in play dead, or you can do a rave spin.


    Knockdown **

    I don't even know why they consider this a Lei stance, because now most people can do the one move that he has from it. The pop up kick will only hit on a counter hit and even then they usually hit you.

    Tactics

    I feel that people need to develop their own tactics, and custom strings while playing Tekken, just to keep them new, and constantly on the guessing game, so I don't want to go too far into strategy that you should use. I don't like people telling me how







      hey
      Maverick 19:02 12/05
      i have a web page, its at damnimgood.friendpages.com

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