Bio | Throws | Arts | Back Turned | Drunken Master Walk | Phoenix Illusion | 10 Hit
Snake | Dragon | Panther | Tiger | Crane | Play Dead | Resting | Sidewind | Knockdown

Click here for the Conventions

Double Foot Stomp
    ( close to opponent ) Throw 30
 

Double Foot Stomp
    ( close to opponent )   Throw,Tag 30,N/A
Tag on hit only.

Sleeper Hold
    ( close to opponent ) Throw 30
 

Sailboat Stretch
    ( close to opponent's left side ) or Throw 40
 

Closing Fan
    ( close to opponent's right side ) or Throw 40
 

Reverse Throw
    ( with your back to opponent ) or Throw depends on throw
Throw differs depending on the part with which you catch the opponent. Turn around after throw. or

Booby Trap
    ( close to opponents back side ) or Throw 50
  Inescapable

Tripping
    ( close to opponent )     Throw 33
 

Dragon Falls
    ( close to opponent )   Throw 35
 

Out of Control
    in Dragon or in Snake Throw 33
during to regain energy and shift to Drunken Master Walk.

Bio | Throws | Arts | Back Turned | Drunken Master Walk | Phoenix Illusion | 10 Hit
Snake | Dragon | Panther | Tiger | Crane | Play Dead | Resting | Sidewind | Knockdown



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