Bio | Throws | Arts | Back
Turned | Drunken Master
Walk | Phoenix
Illusion | 10 Hit
Snake | Dragon | Panther | Tiger | Crane | Play
Dead | Resting | Sidewind | Knockdown
Razor Rush Snake |
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Ends in Snake. |
Razor Rush Dragon |
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Ends in Dragon. |
Razor Rush Panther |
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Ends in Panther. |
Razor Rush Tiger |
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Ends in Tiger. |
Razor Rush Low Kick |
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Razor Rush Mid Kick Crane |
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Ends in Crane. |
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Ends in Drunken Master Walk. |
Breaking Rush |
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Opponest must block 1st hit in order for the rest to come out. |
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Opponest must block 1st hit in order for the rest to come out. |
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Opponest must block 1st hit in order for the rest to come out. Ends in Crane. |
Falling Tree |
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Ends in Play Dead. |
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( during sidestep ) ![]() ![]() ![]() |
Ends in Drunken Master Walk. |
Hook Punch to Spinning Back Blow |
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1st and 2nd hits end in Back Turned. |
Hook Punch to Spiral Upper |
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1st hit ends in Back Turned. |
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Ends in Crane. |
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Ends in Panther. |
Cannonball |
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High and Low Kicks |
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Ends in Back Turned. |
Tornado Kick |
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Axis Shifting Tornado Kick |
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Jumping Kick |
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Staggers when blocked |
1,2 Kick Mid |
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1,2 Kick Low |
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Clean Sweep |
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Ends in Resting. |
Lift Up Cannon |
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1st and 2nd hits end in Knockdown, 3rd hit ends in Resting. |
Beating Kick Low Combo |
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Beating Kick Mid Combo Crane |
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Ends in Crane. |
Rush Combo Mid Kick |
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Rush Combo Low Kick |
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Rave Spin |
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Rave Snake |
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Ends in Snake. |
Sidewind |
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Ends in Sidewind. |
Drunken Master Walk |
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Ends in Drunken Master Walk. |
Play Dead |
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Ends in Play Dead. |
Back Turned |
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Ends in Back Turned. |
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( during sidestep ) ![]() |
Ends in Back Turned. |
Phoenix Illusion |
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Ends in Phoenix Illusion. |
Snake |
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Ends in Snake. |
Low Thrust Block |
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Advantage by 26 frames. |
Supercharger |
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This makes the 1st subsequent attack a counter hit, but makes you unable to guard during charge-up. |
Product questions? E-mail Jason
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1999 Namco, All Rights Reserved
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