Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Sequester

SchoolAbjuration
LevelSorcerer/Wizard 7
ComponentsV, S, M
Casting Time1 standard action
RangeTouch
TargetOne willing creature or object (up to a 2-ft. cube/level) touched
DurationOne day/level (D)
Saving ThrowNone or Will negates (object)
Spell ResistanceNo or Yes (object)
Short DescriptionSubject is invisible to sight and scrying; renders creature comatose.
Material ComponentsA basilisk eyelash, gum arabic, and a dram of whitewash.
DescriptionWhen cast, this spell not only prevents divination spells from working to detect or locate the creature or object affected by sequester, it also renders the affected creature or object invisible to any form of sight or seeing (as the invisibility spell). The spell does not prevent the subject from being discovered through tactile means or through the use of devices. Creatures affected by sequester become comatose and are effectively in a state of suspended animation until the spell wears off or is dispelled.

Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.

ReferenceSRD 3.5 SpellsS

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