Command Place Name Damage Escape Properties
1+3 front Leaping Body Slam 30 1  
2+4 front Sickle Bash 30 2  
d/b+1+3 front Judo Hip Toss 35 1+2  
f+1+4 front Manji Rana 35 d/f #1
(1+3_2+4_2+5) left Avalanche 40 1  
(1+3_2+4_2+5) [tag] right Tornado [tag] 40 2  
(1+3_2+4_2+5) back Reverse Neck Toss 50 n/a  
#1 The first part can't be escaped, but you can avoid the actual throw after the air flip.
 
 
Command Name Damage Range Properties
1,2 Jab - Uppercut 5,8 hm  
1,2,1 Jab - Double Uppercut 5,8,6 hmm  
b+1,1,1,1,1,1 Stone Fists 10,10,10,10,10,10 hhhhhh #1
1+2 Kunai Thrust 22 m  
f,f+1+2 Dive Bomb 22 m BK
SS+1+2 Winter Wind 21 h  
b+1+2 Cycle of Rebirth 8,11 hSm  
f+2 Backfist 12 h OB
BT 2 Backfist 12 h OB
d/f+2 [~5] Step In Upper [tag] 13 m JG JGcco
2,3 Flash Attack 12,21 hh  
2,d+3 Low Flash Attack 12,8 hL  
f,f+2 [~5] Rising Kuzura [tag] 24 m JG
f,f+3 Inverted Stalker n/a n/a  
 = 4  = Thrust Stalker 30 m GB
3,4 Zig Zag 30,30 hm  
BT 3 Ninja Jewel 22 m JG BT
FC,d/f+3 Lunging Sweep 12 L JG RC
D/B+3,3,3,3,3,3 Manji Spin Kicks 12,7,7,5,5,5 Llllll RC #1
 = f+4  = Rising Kick 12 m #2
u/f+3+4 Poison Wind 21 M  
f,f+3+4 Shark Attack 30 m  
 = 1+2  = Dive Bomb 40 h  
 = ~3  = Ninja Jewel 25 m BT
 = 3+4  = Ninja Flying Shadow n/a n/a #3
(FC_d)+3+4 Fairy Wax 5,23 MM  
SS+3+4 Kunai Dragon Tail 15 L RC BS
f+3+4 Growling Jewel 30 m  
f,f+4 Fubuki 10 m  
4,4,4 Triple Roundhouse 20,20,21 hhh OB GB
(u/b_u_u/f)+4 Avoiding the Puddle   m  
d+1+2 Earth Divide n/a n/a #4
u,u/b Evasive Backflip n/a n/a  
#1 On the 6th spin Kunimitsu will be dizzy and fall over.
#2 Rising Kick can be done after any kick but the last.
#3 Kunimitsu ends up behind the opponent.
#4 Avoids all attacks.
 
 
Command Name Damage Range Properties
d/b+2 Kunai Stab 15 *!*  
b+2 Kunai Murder 22 !  
f,f,N+2 Kunai Advance 25 !  
u+1+2 Kunai Sky Drop 25 *!*  
 
 
Command Hits Damage Range
1,2,1,4,4,4,1,2,3,2 10 5,8,6,9,9,5,5,7,12,25 hmm"h"h"Lmhm"!