Bio | Throws | Arts | Flea | Indian Stance | 10 Hit

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Jab Double Uppercut
        HMM 5,8,6

Door Knocker
            MHHM 15,12,12,18

Door Knocker to Back Knuckle Slap-U-Crazy
            MHM 15,12,10

Uppercut Backhand
        MH 15,12

Moonsault Slayer
          U 15,18

Sweep Slice
          U 20

Quick Slash
      U 10

Death Slash
          . . . U 15-23-27-43-65-107
Damage increases while the Death Slash is held until the sword smokes, then damage geos back to 15.

Stone Fists
                HHHHHH 10,10,10,10,10,10
6th use makes you dizzy, Can link to Manji Spin Low Kicks or Manji Spin Slap.

Stone Fist to Side Spin
        M,Warp 10

Sword Stab
        U 90

Sword Spin
          U 30

Inner Palm
    ( during sidestep ) M 21
Launches on counter hit only.

Flash Attack
      HH 12,21

Flash Punch Low Kick
        HL 12,8

Backfist
      H 12
Opponent shows back when hit, Can link to Stone Fists.

Sword Smash
        M 18
Shifts to throw on counter hit, on counter hit to shift to Indian Stance.

Step in Upper
      M 13

Step in Upper
        M,Tag 13,N/A
Tag on hit only.

Stone Fists
                MMMMMM 10,10,12,12,14,15
6th use makes you dizzy, can link to Front Kick.

Shrine
    ( during sidestep ) M 20

Solar Kick Soul Siphon
          M 22
1st hit leaves you with back turned, Soul Siphon will drain opponents life and transfer to you.

Solar Kick Possession
            M 22
1st hit leaves you with back turned, Possession heals opponent by transfering your life.

Cyclone Lift
      U 12

Spirit Shield
      U 0

Deathcopter Slice
        U 25

Deathcopter Trick
        U 35

Bad Stomach Poison Breath
        any button U 35

Zig-Zag
      HM 30,30

Wood Cutter
          MU 20,18

Manji Spin Low Kick
              LLLLL 12,7,7,5,5
5th use makes you dizzy, Can link to Front Kick.

Kangaroo Kick
      M 30

Kangaroo Kick
        M,Tag 30,N/A
Tag on hit only.

Triple Round House Combo
        HHH 20,20,21

Zag Kangaroo Kick
      HM 30,30

Zag Kangaroo Kick
        HM,Tag 30,30,N/A
Tag if 2nd hit connects only.

Front Kick
      M 12

Fubuki
        M 20

Mid Kick
      M 19

Whirlwind
    ( during sidestep ) H 21
Crumple Stun on counter hit.

Avoiding the Puddle
    ( or or ) M 25

Reverse Cart Wheel Shark Attack Blow
            MHM 40,40,30

Poison Wind Bronze Fist Silver Fist Gold Fist
                  M/GSMSMU 10,2,15,15

Poison Wind Bronze Fist Steel Fist
            M/GSMM/G 10,2,20

Poison Wind to Kangaroo Kick
          M/GM 10,30

Poison Wind to Kangaroo Kick
            M/GM,Tag 10,30,N/A
Tag if 2nd hit connects only.

Indian Stance
    ( laying on back ) Stance
Ends in Indian Stance.

Meditation Soul Siphon
    ( during sidestep )    
Soul Siphon will drain opponents life and transfer to you.

Meditation Possession
    ( during sidestep )      
Possession heals opponent by transfering your life.

Meditation Healing
    ( during sidestep )   U 10

Fake Suicide
           

Suicide
        U 100
100 damage to self.

Double Suicide
            UU 100,100
100,100 damage to self.

Harakiri to Manji Blood Dance
                  UUUUUU 60,5,5,5,5,5
50,5,5,5,5,5 damage to self.

Flea
      U 30 Stance
Ends in Flea.

Indian Stance
      Stance
Indian Stance Heals 5 life on each bounce.

Yoshimitsu Flash
       

Low Thrust Block
      or   Reversal
Advantage by 26 frames

Supercharger
    Special Move N/A
This makes the 1st subsequent attack a counter hit, but makes you unable to guard during charge-up.

Bio | Throws | Arts | Flea | Indian Stance | 10 Hit



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