Mistrealm

Dungeons and Dragons

Wizards

Spellbook Generator Notes


Spell books and their locations can be a great adventuring tool, especially in a mage oriented campaign.

A nice tool would be something that would allow you to enter a spell name, and have it return spell books, known locations (esp modules), and approximate adventuring levels.

A random spell book generator would be another very handy tool.

Spellbook, Wizards (blank). Large, leatherbound book has 100 pages of parchment. Each spell takes one page per level (min 1).
A wizard begins play with a spellbook that contains all 0 level spells (except from a prohibited school if any) plus three first level spells of your choice.
For each point of intelligence bonus the wizard has, the spellbook will hold one additional first level spell of your choice.
At each new wizard level, you gain two new spells of any level that you can cast. A specialist must choose one of the spells from your speciality.
At any time, a wizard can also add spells found in other spell books (with some rules)
Wizard can attempt to attune to a spellbook DC 25 + highest level spell, one week and a day for each spell in the book, if the wizard succeeds, he can use the spellbook as his own Either cast Read Magic, or try to decipher arcane magical wriging DC 20 + spell level
Spellcraft DC is 15 + spell level to learn from a spellbook or a scroll
Most wizards charge spell level * 50 gp for the privlege of copying a spell from their spellbook (many wizards may charge much more for higher level spells
Materials for writing a spell into your spell book costs 100gp per page.
Captured spellbooks sell for 1/2 the cost of purchasing and inscribing the spells
CoverWeightHardnessHit Points
Leather1 lb2+05 gp
Wood, thin1 lb3+120 gp
Metal, soft5 lb5+4100 gp
Metal, hard5 lb7+5200 gp
Dragonhide2 lb4+2200 gp

Pages (100)WeightHardnessHit PointsCost
Parchment2 lb+0110 gp
Paper, linen2 lb+0220 gp
Vellum2 lb+0350 gp
Bone or ivory4 lb+04100 gp
Metal foil20 lb+18500 gp

WeightHardnessHit Points
Slipcase+1 lb+1+1+20 gp

CA - Complete Arcane
DMG - Dungeon Masters Guide
Resistant to Energy (Minor)CA p140CL 6th; resist energy;+1,000 gp
Resistant to Energy (Major)CA p141CL 10th; protection from energy;+3,000 gp
GlameredCA p141CL 6th; major image;+2,000 gp
PungentCA p141CL 7th; stinking cloud;+2,000 gp
LevitatingCA p141CL 6th; levitate;+2,000 gp
WaterproofCA p141CL 3rd; endure elements;+1,000 gp

Burning Hands TrapDMG p71burning hands, 1st-level wizard 500 gp, 40 XP
Inflict Light Wounds TrapDMG p71inflict light wounds, 1st-level cleric 500 gp, 40 XP
Burning Hands TrapDMG p71burning hands, 5th-level wizard 2,500 gp, 200 XP
Fire TrapDMG p71fire trap, 3rd-level druid 85 gp to hire NPC spellcaster.
Extended Bane TrapDMG p71extended bane, 3rd-level cleric 3,500 gp, 280 XP
Ghoul Touch TrapDMG p71ghoul touch, 3rd-level wizard 3,000 gp, 240 XP
Melf ’s Acid Arrow TrapDMG p71Melf ’s acid arrow, 3rd-level wizard 3,000 gp, 240 XP
Bestow Curse TrapDMG p71bestow curse, 5th-level cleric 8,000 gp, 640 XP
Glyph of Warding (Blast)DMG p72glyph of warding [blast], 5th-level cleric 350 gp to hire
Lightning Bolt TrapDMG p72lightning bolt, 5th-level wizard 7,500 gp, 600 XP
Sepia Snake Sigil TrapDMG p72sepia snake sigil, 5th-level wizard 650 gp to hire
Fire TrapDMG p72fire trap, 7th-level wizard 305 gp to hire NPC spellcaster
Fireball TrapDMG p72fireball, 8th-level wizard 12,000 gp, 960 XP
Phantasmal Killer Trap DMG p72phantasmal killer, 7th-level wizard. 14,000 gp, 1,120 XP
Flame Strike TrapDMG p72flame strike, 9th-level cleric 22,750 gp, 1,820 XP
Glyph of Warding (Blast)DMG p72glyph of warding [blast], 16th-level cleric 680 gp to hire
Lightning Bolt TrapDMG p72lightning bolt, 10th-level wizard 15,000 gp, 1,200 XP
Acid Fog TrapDMG p73acid fog, 11th-level wizard33,000 gp, 2,640 XP
Blade Barrier TrapDMG p73blade barrier, 11th-level cleric 33,000 gp, 2,640 XP
Chain Lightning TrapDMG p73chain lightning, 11th-level wizard 33,000 gp, 2,640 XP
Evard’s Black Tentacles TrapDMG p73Evard’s black tentacles 1,400 gp, 112 XP
Summon Monster VI TrapDMG p73summon monster VI, 11th-level wizard 3,300 gp, 264 XP
Destruction Trap DMG p73destruction, 13th-level cleric 45,500 gp, 3,640 XP
Earthquake TrapDMG p73earthquake, 13th-level cleric 45,500 gp, 3,640 XP
Melf ’s Acid Arrow TrapDMG p73 Melf ’s acid arrow traps 18th-level wizard 83,500 gp, 4,680 XP
Power Word Stun TrapDMG p73power word stun, 13th-level wizard 4,550 gp, 364 XP
Prismatic Spray TrapDMG p73prismatic spray, 13th-level wizard 45,500 gp, 3,640 XP
Reverse Gravity TrapDMG p73reverse gravity, 13th-level wizard 45,500 gp, 3,640 XP
Word of Chaos TrapDMG p73 word of chaos, 13th-level cleric 46,000 gp, 3,680 XP
Incendiary Cloud TrapDMG p73incendiary cloud, 15th-level wizard 60,000 gp, 4,800 XP
Energy Drain TrapDMG p74energy drain, 17th-level wizard124,000 gp, 7,920 XP
Forcecage and Summon Monster VII trapDMG p74 forcecage and summon monster VII, 13th-level wizard 241,000 gp, 7,280 XP
Wail of the Banshee TrapDMG p74wail of the banshee, 17th-level wizard 76,500 gp, 6,120 XP

What do you think?

Name (optional)

Email (optional)

Your comment (optional, but helpful)