Dungeons and Dragons

Spells from the d20 SRD

Break Enchantment

LevelBard 4, Cleric 5, Luck 5, Paladin 4, Sorcerer/Wizard 5
ComponentsV, S
Casting Time1 minute
RangeClose (25 ft. + 5 ft./2 levels)
TargetUp to one creature per level, all within 30 ft. of each other
Saving ThrowSee text
Spell ResistanceNo
Short DescriptionFrees subjects from enchantments, alterations, curses, and petrification.
DescriptionThis spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. For a cursed magic item, the DC is 25.

If the spell is one that cannot be dispelled by dispel magic, Break enchantment works only if that spell is 5th level or lower.

If the effect comes from some permanent magic item Break enchantment does not remove the curse from the item, but it does frees the victim from the item's effects.

ReferenceSRD 3.5 SpellsA-B

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