Dungeons and Dragons

Spells from the d20 SRD


LevelRanger 4, Sorcerer/Wizard 3, Trickery 3
ComponentsV, S, M
Casting Time1 standard action
TargetCreature or object touched
Duration1 hour/level
Saving ThrowWill negates (harmless, object)
Spell ResistanceYes (harmless, object)
Short DescriptionHides subject from divination, scrying.
Material ComponentsA pinch of diamond dust worth 50 gp.
DescriptionThe warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast Nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, Nondetection wards the creature's gear as well as the creature itself.

ReferenceSRD 3.5 SpellsM-O

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