Mistrealm

Dungeons and Dragons

Spells from the d20 SRD

Shambler

SchoolConjuration
SubschoolCreation
LevelDruid 9, Plant 9
ComponentsV, S
Casting Time1 standard action
RangeMedium (100 ft. + 10 ft./level)
EffectThree or more shambling mounds, no two of which can be more than 30 ft. apart; see text
DurationSeven days or seven months (D); see text
Saving ThrowNone
Spell ResistanceNo
Short DescriptionSummons 1d4+2 shambling mounds to fight for you.
DescriptionThe shambler spell creates 1d4+2 shambling mounds with 11 HD each. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell's range, which is measured from the point where each first appeared.

The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp.

ReferenceSRD 3.5 SpellsS

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