Dungeons and Dragons

Spells from the d20 SRD


LevelDruid 8, Sorcerer/Wizard 8, Sun 8
ComponentsV, S, M/DF
Casting Time1 standard action
RangeLong (400 ft. + 40 ft./level)
Area80-ft. -radius burst
Saving ThrowReflex partial; see text
Spell ResistanceYes
Short DescriptionBlinds all within 10 ft., deals 6d6 damage.
Arcane Material ComponentsA piece of sunstone and a naked flame.
DescriptionSunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half.

An undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a Reflex save is successful. In addition, the burst results in the destruction of any undead creature specifically harmed by bright light if it fail its save.

The ultraviolet light generated by the spell deals damage to fungi, mold, oozes, and slimes just as if they were undead creatures.

Sunburst dispels any darkness spells of lower than 9th level within its area.

ReferenceSRD 3.5 SpellsS

What do you think?

Name (optional)

Email (optional)

Your comment (optional, but helpful)