Mistrealm

Dungeons and Dragons

Campaigns

3rd Edition Campaign

Locations

Beneath Adventure Mountain

Beyond the door


Beyond the door is a cold, deep darkness that cannot be seen through, even with darkvision. The very air seems to deaden sound. In fact, it is a deeper darkness spell cast at 16'th level earlier in the day.

If the spell is brought down, or some other form of sight is used, a thick carpet of dust will be seen. In the dust are some mummified rats. Closer inspection reveals that the rats died of starvation...

There are three 120' long parallel passageways here, left, middle, and right. Each will detect for traps if dectected. If the deeper darkness was not dispelled, it ends halfway down the passages.

The left passage, the left wall will fall on anyone in the hall, doing 20d8 damage. After the wall falls, this passage is relatively safe, except for having to pick through the broken rubble.

The middle passage flips sideways, either side, dropping any who stand on it into a 100' deep spiked pit (10d6 falling damage, then d4+1 spikes, each doing d4 damage. If the party has had too easy of a time of it, they are also poisoned, pick your favorite).

The right passage falls forward... but only to about a 45 degree angle. It leads down to a point where there are two large pins on either side of the wall, apparently this sloping passage can be pinned into place. This leads to a Secret Route

There is a room after the three passageways.

The party could also decide to leave back out the way they came.

What do you think?

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