Mistrealm

Dungeons and Dragons

Rules for medieval miniatures

INTRODUCTION

  • Turn Sequence
  • Terrain Effects Upon Movement
  • Terrain Selection
  • Movement
  • Formation and Facing
  • Fatigue
  • Missle Fire (excluding Gunpowder and Catapults)
  • Catapult Fire
  • Gunpowder Weapons
  • Melees
  • Melee Optionals
  • Morale
  • Historical Characteristics (Optional)
  • Weather
  • Sieges

MAN-TO-MAN COMBAT

  • Jousting
  • Suggested Point Values

FANTASY SUPPLEMENT

  • Fantastic Characteristics
    • Halflings, Sprites, Dwarves, Goblins, Elves
    • Orcs, Heroes (and Anti-heroes), Super Heros
    • Wizards
    • Wraiths, Lycanthropes, Trolls
    • Giants, Treants, Dragons
    • Rocs, Elementals
    • Wights
  • Magical Weapons
  • Air Movement
  • Catapult Fire vs. Fantastic Figures
  • Combination Figures
  • Fantastic Sieges
  • General Line-up

TABLES

  • Combat Tables
  • Man-to-man Melee Table
  • Individual Fires with Missiles
  • Jousting Matrix
  • Fantasy Reference Table
  • Fantasy Combat Table
Chainmail Cover Art

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