Mistrealm
Rules for medieval miniatures
INTRODUCTION
- Turn Sequence
 
- Terrain Effects Upon Movement
 
- Terrain Selection
 
- Movement
 
- Formation and Facing
 
- Fatigue
 
- Missle Fire (excluding Gunpowder and Catapults)
 
- Catapult Fire
 
- Gunpowder Weapons
 
- Melees
 
- Melee Optionals
 
- Morale
 
- Historical Characteristics (Optional)
 
- Weather
 
- Sieges
 
 
MAN-TO-MAN COMBAT
- Jousting
 
- Suggested Point Values
 
 
FANTASY SUPPLEMENT
- Fantastic Characteristics
 
- Halflings, Sprites, Dwarves, Goblins, Elves
 
- Orcs, Heroes (and Anti-heroes), Super Heros
 
- Wizards
 
- Wraiths, Lycanthropes, Trolls
 
- Giants, Treants, Dragons
 
- Rocs, Elementals
 
- Wights
 
 
- Magical Weapons
 
- Air Movement
 
- Catapult Fire vs. Fantastic Figures
 
- Combination Figures
 
- Fantastic Sieges
 
- General Line-up
 
 
TABLES
- Combat Tables
 
- Man-to-man Melee Table
 
- Individual Fires with Missiles
 
- Jousting Matrix
 
- Fantasy Reference Table
 
- Fantasy Combat Table
 
 
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