Mistrealm
Rules for medieval miniatures
INTRODUCTION
- Turn Sequence
- Terrain Effects Upon Movement
- Terrain Selection
- Movement
- Formation and Facing
- Fatigue
- Missle Fire (excluding Gunpowder and Catapults)
- Catapult Fire
- Gunpowder Weapons
- Melees
- Melee Optionals
- Morale
- Historical Characteristics (Optional)
- Weather
- Sieges
MAN-TO-MAN COMBAT
- Jousting
- Suggested Point Values
FANTASY SUPPLEMENT
- Fantastic Characteristics
- Halflings, Sprites, Dwarves, Goblins, Elves
- Orcs, Heroes (and Anti-heroes), Super Heros
- Wizards
- Wraiths, Lycanthropes, Trolls
- Giants, Treants, Dragons
- Rocs, Elementals
- Wights
- Magical Weapons
- Air Movement
- Catapult Fire vs. Fantastic Figures
- Combination Figures
- Fantastic Sieges
- General Line-up
TABLES
- Combat Tables
- Man-to-man Melee Table
- Individual Fires with Missiles
- Jousting Matrix
- Fantasy Reference Table
- Fantasy Combat Table
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