Mistrealm

Dungeons and Dragons

Rules and Variations


Comments on rules, options, and house rules.

Experience. Awarding experience is one of the more interesting parts of the game. Depending on how quickly or slowly the awards go out, the game changes dramatically. I thought I would try an artificial award mechanism, based only on a theoretical progression rate. The idea is that L1 through L3 takes 1 game session each, L4-L6 takes 2 game sessions each, and L7+ each take three sessions. At this rate, it would take 51 sessions (1 year at the rate we play) to get to level 20.

This is only an experiment. I reserve the right to drop it like a burning hot potato at any time.

Here is the XP award list I will be using.

What do you think?

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