Triple the action
is what makes this MOD, in our opinion, the best UT MOD available. EO is one of
the most popular mods for Unreal Tournament because it’s all about inflicting
massive damage on your opponents with a barrage of ultra fast and furious weapon
fire. Capturing the flag, then Rocket Jumping across the base or across the
entire map to rain rockets down on an unsuspecting enemy player is what
Excessive Overkill is all about.
Internals | Renamed objects 1.1f |
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Internals | HUD - Fixed "Accessed None" errors, and fixed the huds
for each of the various game types. Your log files are safe once again. |
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Server Browser | Menu item renamed 1.1f |
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All weapons | All weapon projectiles (not instant trace weapons, like
the rifle, the minigun, the enforcer) can now be fired through teleporters. Including
the redeemer. |
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Redeemer | Rate of travel slowed, blast radius reduced slightly, RateSelf (Bot
AI function) tweaked, new sound file for explosion |
Rocket Launcher | Due to a rate-of-fire side-effect (oops), and the popular demand
of several different testers, the original flavor Rocket Launcher is back (with Instant Rockets
disabled). Thanks to all of you folks that beta-tested the augmented seeking version of the
Rocket Launcher. |
Pulse Gun | Removed the left/right firing pattern. Beta testers reported that
the blinding effect is one of the main uses of the primary fire of this weapon, and that was
no longer effective. |
Razor | Adjusted primary fire damage, "wing" blades now do more damage than
the center blade. The razors can survive more wall bounces now, but each wall bounce lessens
the damage the razor delivers slightly. Head shots are once again no longer possible on the
primary fire, but they are still available on the secondary fire (this puts us back in line
with the original specifications). |
Spree Bonus | Fixed the Spree Bonus / Redeemer bug. |
Internals | Renamed objects 1.1e |
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Internals | Renamed Excessive No Powerups and Excessive Time to have the
1.1e designator |
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Redeemer | Redeemer visuals are complete. Brightened initial flash. The area of destruction was too
large, toned down the blast area to 6 times normal instead of 20 times normal. Increased
size of the scorch mark.
|
Razor | Primary fire damage doubled, and razors now fire left and right alternately.
The idea is fewer projectiles, more damage, less server traffic, hopefully the same amout
of fun. |
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Rocket Launcher | Target lock acquisition time decreased, tweaked rate of
single rocket fire, returned damage and kickback to original excessive values (except
seeking rockets which are reduced slightly). If actual feedback from real players
prooves that these adjustments are abusive, I will be glad to remove them. I strongly
doubt that anyone who actually tries it will have any real issues with it. As
always, questions, comments, complaints and suggestions
are welcome. |
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Impact Hammer | Impact hammer explosions now use the same code as the
Redeemer, and changes made there will automatically be reflected in the hammer
explosions. I am considering replacing the secondary attack with something more like
the original Impact Hammer, let me know what you think. |
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Nali Healing Fruit | Doubled the healing of Nali Healing Fruit, and
now they heal towards the total maximum hit points (499), not just the first 100. |
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Internals | Renamed objects 1.1d |
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HUD fix | Fixed problems with the HUD. There is still an
accessed none problem that needs to be fixed, but it works much better
now. Added a "DeathMatch" style rating too. |
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Spree bonus | Killing Spree= Big Keg O' Health
Rampage= & Shieldbelt
Dominating= &U-Damage
Unstoppable= & Invis
Godlike= & Redeemer
Every additional five – same benefits as Godlike
My testing seems to
indicate this is abusive at any level above rampage. There is also a
bug when alt-firing a redeemer, and earning a new one in the same round.
|
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Redeemer | The Redeemer stats tweaked up a bit more. Slower
than in version 1.1c. Started work on the visual effects, there is
still more to be done there (additional spherical visible component, blinding flash). Recoded the
whole object to make changes easier. |
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Pulse Gun | Alt fire range doubled, primary fire alternates left and right |
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Minigun | Occasional rocket launched during alternate fire. |
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Shock Rifle | Now only three trigger. My testing seems to
show that this could go even lower and still have a very powerful weapon. |
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Rocket Launcher | The beefed up target aquisition feature is not
active in this release. I hope to have it in the next one, barring
a great hue and cry against it. |
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Weapon |
Primary |
Secondary |
Impact Hammer |
Hold down for 5 seconds, and you suicide with a redeemer explosion! |
Same as before, but a hit always results with an instant kill. |
Double Enforcers |
There is no single enforcer. Rate of fire and damage greatly increased. |
GES BioRifle |
Rate of fire and damage increased. |
Charges much faster, and will spew out a LOT of globs. Meaning very many. |
Shock Rifle |
Primary & Secondary: rate of fire and damage increased. Special Move: explosions are bigger and do more damage, and will trigger other Shock Rifle plasma projectiles in the area. In other words, they will chain react. |
Pulse Gun |
Rate of fire and damage increased, and now fires 3 plasma spheres. |
Damage increased, and tip now causes explosions where it strikes for even more damage. |
Ripper |
Rate of fire and damage increased, and now fires 3 razors. Also, razors no longer stop when they hit a target, but will keep on flying until they max out their time or wall hits. |
Rate of fire and damage increased, and kickback increased a LOT. |
Minigun |
Rate of fire and damage increased, and now fires exploding
bullets for even more damage.
|
Flak Cannon |
Rate of fire and damage increased. |
Rate of fire increased, and now spawns flak chunks in random directions, which explode on impact. |
Rocket Launcher |
Rate of fire and damage increased, and rockets travel faster. |
Rate of fire and damage increased, and grenades explode quicker. |
Sniper Rifle |
Rate of fire increased, and fires exploding bullets for even more damage. |
Same (zoom). |