Mistrealm

Dungeons and Dragons

History


Early History

1966 International Federation of Wargamers formed by Gary Gygax and other wargamers.
1969 Chainmail uses lead miniatures to reconstruct historical battles or construct new battles. It consists of a codified a set of rules for conducting both individual and group combat. These rules were originally published through Guidon Games in 1969

The Table of Contents
1970 Dave Arneson created a scenario in which a group of adventurers had to sneak through a dungeon into a castle and open the gates from the inside, only to discover that many of the castle defenders were inhuman, fantastic monsters. Thus started the Blackmoor campaign.
1971 Gygax and Arneson pooled their efforts to create a game specifically intended for fantasy adventuring. The concept of character advancement was added, via "experience points and levels of proficiency" in combat and spell use, individuals could grow in character and power.

They called it The Fantasy Game, and took it around to all the game manufacturers. Every single company turned the game down, usually because it seemed too open-ended, without a way to win.
1972 Gary Gygax and Dave Arneson wrote a "Supplement to Chainmail." This was a 50-page manuscript detailing new rules to use Chainmail as a role playing game.
1973 Tactical Studies Rules (named after a local wargaming club, the Lake Geneva Tactical Studies Association) markets their "fantasy wargame to be played with paper and pencil", renamed Dungeons & Dragons. The game first appeared at the 1973 EasterCon
1974 Dungeons & Dragons

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