1966 | International Federation of Wargamers formed by Gary Gygax and other wargamers. | |
1969 |
Chainmail uses lead miniatures to
reconstruct historical battles or construct new battles. It
consists of a codified a set of rules for conducting both
individual and group combat. These rules were originally published
through Guidon Games in 1969 The Table of Contents |
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1970 | Dave Arneson created a scenario in which a group of adventurers had to sneak through a dungeon into a castle and open the gates from the inside, only to discover that many of the castle defenders were inhuman, fantastic monsters. Thus started the Blackmoor campaign. | |
1971 |
Gygax and
Arneson pooled their efforts to create a game specifically intended
for fantasy adventuring. The concept of character advancement was
added, via "experience points and levels of proficiency" in combat
and spell use, individuals
could grow in character and power. They called it The Fantasy Game, and took it around to all the game manufacturers. Every single company turned the game down, usually because it seemed too open-ended, without a way to win. |
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1972 | Gary Gygax and Dave Arneson wrote a "Supplement to Chainmail." This was a 50-page manuscript detailing new rules to use Chainmail as a role playing game. | |
1973 | Tactical Studies Rules (named after a local wargaming club, the Lake Geneva Tactical Studies Association) markets their "fantasy wargame to be played with paper and pencil", renamed Dungeons & Dragons. The game first appeared at the 1973 EasterCon | |
1974 | Dungeons & Dragons |